04 October 2020 | Published by : Baturi | Views: 73 | Category: Tutorials
Orc Cyborg Character Creation in Zbrush

Orc Cyborg Character Creation in Zbrush
Duration: 31h46m | .MP4 1920x1080, 15 fps(r) | AAC, 44100 Hz, 2ch | 16.9 GB
Genre: eLearning | Language: English
By the end of this course, you'll be able to model nice muscular Orcs with Armors, Guns, artificial Cyborg Arm.


What you'll learn
Sculpting the orc muscular body
Making the robotic arm
Making clothes, belts and armor
Making a bulky gun
Poly paint the character
Posing the character
Rendering the character with passes
Composing a final render in Photoshop

Requirements
Zbrush basic knowledge
Description
Do you hate it when the big muscular creatures you model, don't came up the way you want them to? Do you want to learn how to make nice muscular body anatomy, mechanical parts and model great guns only in Zbrush, fast and efficient?

Then i welcome you to Nexttut education's "Orc Cyborg Character Creation in Zbrush"course.

INSTRUCTOR :

My name is Niko and I am a 3D character artist for games for about 10 years now. I have worked for numerous games and currently work for one of the world's most famous game companies - Gameloft.

GOAL OF THE COURSE :

By the end of this course, you'll be able to model nice muscular orcs with armors, guns, artificial cyborg arm and a base in Zbrush from start to finish.

YOU WILL LEARN :

Sculpting the orc head

Sculpting the orc muscular body

Refining the head and body with skin detail

Making the 3D sketch of the whole model

Making the robotic arm

Making clothes, belts and armor

Making a bulky gun

Making a base and a monster head

Poly paint the character

Posing the character

Rendering the character with passes

Composing a final render in Photoshop

We will start by spending 30 minutes to customize our workflow in Zbrush so we could work much faster and efficient. Then we will make the head of our orc where i'll explain what you should watch for, when modelling head from a concept.

Then we will make some metal parts on the head and the metal skull. After that we will make the body, again from sphere, following our concept.

After we are done with the body, we will start making 3D sketch of our model, to get the correct placement of all our accessories, clothes and armors. This is a pretty important stage, in the end of which we will have very good idea how our model will look when it's finished.

Then it will be time to start extracting belts, armors and boots.

After that we will start refining all those things that we have made, and the model will start to look pretty good. Then it will be time to do the weapon of our character, which will be a hard surface gun done entirely in Zbrush, and add it to the scene.

We will also make a base with a monster head below the orc, so he could look more grounded.

Once we are happy with the overall look of our character i will show you how to make good pose with the transpose master in Zbrush. Finally we will make the render passes in Zbrush and combine them in Photoshop, to achieve the best possible look for our model.

IDEAL STUDENTS :

I have designed this course for intermediate 3d modeling students, who wants to model beautiful looking production ready bulky and muscular characters but they struggle to get it because they don't find a tutorial which is step by step, no fast forward, no skip and coming from a production artist who is doing this for years.

The course is also for artists who wants to speed up their workflow in Zbrush and improve their skill in making muscular male anatomy, clothes, accessories, guns and a robotic arms.

WHO IS NOT THE IDEAL STUDENT :

This course is not designed for absolute Zbrush beginners, I expect you to have some sort of Zbrush experience. But intermediate Zbrush users, and even professionals could learn a lot from the techniques and workflow I show in this course.

Who this course is for:
Intermediate character artist curious to improve their character sculpting skill.

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