MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 9 Lessons (59m) | Size: 410.4 MB
Welcome to this class on learning about the application of materials in Blender 3D. This is the second class in our material series and focuses on a process called UV mapping.
When creating a 3D object, we 1st of all create the model using various different object types, the most prominent of which is the mesh object. When you finish the modelling stage the next step is to create a material. Now if you want to use a single color then that's easy. But if you want multiple colors, text, additional images on your material, like on the cover of a book, then things get a bit more complicated.
So much so that Blender would struggle to interpret exactly how to apply your texture to the object. It needs to be guided to where you want that secondary color, or that book title, to end up on your model. That is where UV mapping comes in. It allows the artist to guide Blender by creating a UV map, a 2D representation of a 3D image. By mapping the model onto a 2D plane, you can then apply your image texture by using the UV map as the foundation.
By the end of this class students will be able to do the following....
Locate, Add, Delete and Name UV maps
Mark seams to control exactly HOW an object may be unwrapped
Understand the importance of avoiding stretched textures and how to preview using generated maps
Export UV layouts to other software and create more detailed textures before using them for the final model
We hope you enjoy this class on learning how to use UV maps to create better textures in Blender
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https://www.skillshare.com/classes/Blender-Materials-Series-1-2-The-Process-Of-UV-Mapping/1017002131
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