02 August 2022 | Published by : Baturi | Views: 9 | Category: Tutorials
Hacking With Watchos 5 - Build Amazing Apple Watch Apps
Last updated 3/2020
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 3.72 GB | Duration: 14h 30m
The Hacking with watchOS tutorial series is designed to make it easy for beginners to get started coding for watchOS 5


What you'll learn
Place your own amazing watch apps into the hands of thousands of people through the Watch App Store
Become completely proficient with Swift 4.2 and watchOS app development
Requirements
You will need a Mac, and Xcode 10 which is a free download from the Mac App Store, and simply a desire to transform your ideas into amazing apps
Description
Note: All finished projects and source code have been update to swift 5.0. So even though some lectures are shown using Swift 4.2, just reference the source code for any update you might need.This course is produced from the "Hacking with watchOS" series of tutorials, which are written and authored by the award winning Swift programmer, Paul Hudson, and these videos were made with his permission and support. You can always be guaranteed you're learning the latest and greatest Apple technologies in the Hacking with Swift tutorials. Here you learn smart, powerful, and expressive Swift 5, and watchOS 5, the way it was meant to be written. You learn while you make real-world Apple watch apps, which means you get to apply your new skills immediately and see them work in context. Hacking with Swift is one of the most popular Swift tutorial series online, which uses an approach that teaches you Swift programming incredibly quickly, and you end up with a huge library of finished projects that are yours to develop further, or ship to the App Store. Paul has received high praise from the creator of the Swift language himself, Chris Lattner, for his outstanding method of teaching, and series of Swift tutorials. And working together with iOS developer Steve DeStefano, the Hacking with Swift series of programming training videos are simply the fastest way to learn how to code in the Apple eco-system.Check out all of Paul Hudson's Swift tutorials and books at HackingWithSwift - from beginner to pro, Paul will teach you to write Swift code in very little time.Want to learn how to build amazing watch apps? This course has all the step by step instruction you need to create awesome apps to submit to the App Store. Building a watch app uses the same Swift language as iOS apps.If you're completely new to coding, don't worry, we have you covered, as there is also a language section in the course that starts at the very beginning, and covers the Swift 5 language.The term "Hacking with watchOS" means we are "playing" with the Swift language, and using it in unique and interesting ways.Watch apps are fun to build, simply add your own unique creativity, and follow along in the lectures, and before you know it, you've created a masterpiece.....how cool is it to have your very own creation in the App Store, and on the wrists of thousands of people? This course makes use of annotations, callouts, diagrams, highlighting, and deep explanations that help make complex subject matter much easier to grasp, and guides you along the path of the code each step of the way. This course also makes the perfect reference tool kit, to be used in conjunction with the Apple docs, so that you can go back and scrub through any of the lectures very quickly to pull out relevant code or instruction that you need, or use all of the downloadable code and create your own ready made set of docs. There's tons of information here, and no wasted chatter, it's strictly on point with Swift 5 and watchOS 5. Some of the topics that will be covered:Featuring apps built by the award winning Swift programmer - Paul Hudson - HackingWithSwiftBuild 12 projects - each one teaching a new aspect of watchOSWe use Swift 5 in all the finished source code, watchOS 5 and Xcode 10The Swift 5 language - we go from variables to creating our own functions and moreLearn by use of annotations - diagrams - highlighting - calloutsHow to use controls - outlets and actionsUsing delegates and protocolsThe ins and outs of GCDDictate notes into your watch and convert voice to textWork with paged based interfaces - sliders - pickersCreate SpriteKit games for the watchUserDefaults to persist dataParse JSON from a website and load its data into your watchAdd alerts - menus - notifications to your watch appsAnimationsLearn the various ways to receive user input on a watchRecord audioLearn how to work with Time Travel and ComplicationsCreate a cool "Safe Crack" app where you use the digital crown to simulate the lock on a safeCreate a workout app with a twist, using HealthKitUse the WatchConnectivuty class to pass data between the iPhone and watch and vise versaAnd a ton more!All videos are recorded in HD for maximum resolution and claritySwift is the new language of the future, and with this course you will get plenty of instruction on how to implement it in unique ways to create beautiful watch apps. This course assumes you have no programming experience, so its perfect for the beginner. Its also a nice fit for the intermediate and experienced coder as well because the projects get more detailed as we proceed further.If you think this might be too difficult for you, think again, and come code along with me in a step by step format....just add a big portion of your own unique creativity, and before you know it, you will have built many amazing watch apps that you can submit to the App Store, and place on the wrists of thousands of people. See you inside the course.Happy Coding :-)
Overview
Section 1: Introduction - Whats it like to build for watchOS 4?
Lecture 1 Introduction - Whats it like to build for watchOS 4?
Section 2: DOWNLOAD ALL COMPLETE PROJECTS HERE FOR THIS COURSE - UPDATED TO THE LATEST CODE
Lecture 2 DOWNLOAD ALL COMPLETED PROJECTS FOR THIS COURSE HERE
Section 3: Whats new in Swift 4
Lecture 3 Whats new in Swift 4
Section 4: The Swift Language
Lecture 4 Variables - Part 1
Lecture 5 Variables - Part 2 - Data Types - Type Annotation - Type Inference continued
Lecture 6 Operators Part 1 - Unary, Binary, Ternary, Assignment, and Remainder operators
Lecture 7 Operators Part 2 - Increment, Decrement, Minus Unary, Compound Assignment
Lecture 8 Operators Part 3 - Range, and Logical operators
Lecture 9 Optionals
Lecture 10 Structs
Lecture 11 Computed Properties
Lecture 12 Property Observers
Lecture 13 Extensions
Lecture 14 Protocols Part 1 - Syntax and declaring - Adding functions
Lecture 15 Protocols Part 2 - Adding properties -Delegation - Static keyword
Lecture 16 Enums Part 1 - Raw values - Associated values
Lecture 17 Enums Part 2 - Implicitly assigned raw values
Lecture 18 Enums Part 3 - Initializing - recurssive enums
Lecture 19 Generics Part 1
Lecture 20 Generics Part 2
Lecture 21 Type Casting - Part 1 - The "as" and "is" operators
Lecture 22 Type Casting - Part 2 - Using AnyObject and Any
Lecture 23 Nested Types
Lecture 24 Tuples part 1 - Using and accessing values
Lecture 25 Tuples part 2 - Using them with functions and optionals
Lecture 26 Closures Part 1 - Syntax and Optimizations
Lecture 27 Closures Part 2 - Trailing Closures
Lecture 28 Closures Part 3 - Capturing Values
Section 5: Control Flow
Lecture 29 if statement - else if - nested if's
Lecture 30 Switch
Lecture 31 for in loop
Lecture 32 while and repeat while loops
Section 6: Collections
Lecture 33 Arrays Part 1 - Declaring and initialiizing an array
Lecture 34 Arrays Part 2 - Accessing and modifying an array
Lecture 35 Arrays Part 3 - More of accessing and modifying an array
Lecture 36 Dictionaries - Part 1
Lecture 37 Dictionaries - Part 2
Lecture 38 Sets Part 1 - Declaring and initializing sets
Lecture 39 Sets Part 2 - Accessing and modifying sets
Section 7: Functions
Lecture 40 Functions Part 1 - Declaring - Syntax - Return
Lecture 41 Functions Part 2 - Working with functions
Lecture 42 Functions Part 3 - Working with more functions
Lecture 43 Functions Part 4 - Nested Functions
Section 8: Strings
Lecture 44 Strings Part 1 - Literals-mutability-interpolation-characters
Lecture 45 Strings Part 2 - Accessing and modifying strings
Lecture 46 Strings Part 3 - Comparing strings
Lecture 47 Strings Part 4 - Even more of accessing and modifying strings
Section 9: Classes - Properties - inits - Subclassing
Lecture 48 Classes - initializers - properties
Lecture 49 Subclassing Part 1
Lecture 50 Subclassing Part 2
Section 10: Project 1 - NoteDictate
Lecture 51 Project 1 - Intro
Lecture 52 Part 1 - Setting up
Lecture 53 Part 2 - Designing our interface
Lecture 54 Part 3 - Loading a table of items
Lecture 55 Part 4 - Transcribing the users voice
Lecture 56 Part 5 - Showing a second screen
Lecture 57 Part 6 - Loading and saving data
Section 11: Project 2 - Rock - Paper - Scissors
Lecture 58 Project 2 Intro
Lecture 59 Part 1 - Setting up - Proportional layout
Lecture 60 Part 2 - Picking a move
Lecture 61 Part 3 - Winning the game
Section 12: Project 3 - Storing Data
Lecture 62 Project 3 Intro
Lecture 63 Part 1 - Setting up - Reading and writing user settings
Lecture 64 Part 2 - Reading and writing from the keychain
Lecture 65 Part 3 - Reading and writing files
Section 13: Project 4 - WatchFX
Lecture 66 Project 4 Intro
Lecture 67 Part 1 - Setting up - Picking from an array
Lecture 68 Part 2A - Selecting favorite currencies
Lecture 69 Part 2B - Selecting favorite currencies
Lecture 70 Part 3 - Making network requests
Lecture 71 Part 4 - Parsing JSON
Section 14: Project 5 - Hue Knows
Lecture 72 Project 5 Intro
Lecture 73 Part 1 - Setting up - Building the basic game
Lecture 74 Part 2 - Ending and restarting
Lecture 75 Part 3 - Timing notifications for later
Section 15: Project 6 - User input
Lecture 76 Project 6 Intro
Lecture 77 Part 1 - Setting up
Lecture 78 Part 2 - Text input controllers
Lecture 79 Part 3 - Recording audio
Section 16: Project 7 - Magic 8-Ball
Lecture 80 Project 7 Intro
Lecture 81 Part 1 - Setting up - The basics of complications
Lecture 82 Part 2 - Traveling in time
Section 17: Project 8 - Safe Crack
Lecture 83 Project 8 Intro
Lecture 84 Part 1 - Setting up - Delegates and the digital crown
Lecture 85 Part 2 - Twist to win
Lecture 86 Part 3 - Ending the game
Section 18: Project 9 - Animation
Lecture 87 Project 9 Intro
Lecture 88 Part 1 - Setting up
Lecture 89 Part 2 - Attribute animation in WatchKit
Lecture 90 Part 3 - Image animations
Section 19: Project 10 - iMove
Lecture 91 Project 10 Intro
Lecture 92 Part 1 - Setting up - Building the user interface
Lecture 93 Part 2 - Configuring the workout
Lecture 94 Part 3 - Setting up permissions
Lecture 95 Part 4 - Reading live data from HealthKit
Lecture 96 Part 5 - Upating our user interface
Lecture 97 Part 6 - Handling state changes
Section 20: Project 11 - ColorSpin
Lecture 98 Project 11 Intro
Lecture 99 Part 1 - Setting up - Showing a SpriteKit scene
Lecture 100 Part 2 - Controlling the player
Lecture 101 Part 3 - Creating warning edges
Lecture 102 Part 4 - Launching balls
Lecture 103 Part 5 - Spin to win
Section 21: Project 12 - WatchConnectivity
Lecture 104 Project 12 Intro
Lecture 105 Part 1 - Setting up - A tale of two interfaces
Lecture 106 Part 2 - Establishing communication
Lecture 107 Part 3A - Sending messages
Lecture 108 Part 3B - Sending messages
Lecture 109 Part 4 - Sending files
Lecture 110 Part 5 - Updating your complication
Section 22: Frequent Flyer Club Hacking with watchOS 4
Lecture 111 Frequent Flyer Club - Hacking with watchOS
Section 23: Paul Hudson and Hacking With Swift tour
Lecture 112 Paul Hudson and Hacking With Swift tour
This course is for anyone who has a burning desire to get their own creative ideas translated into Apple Watch apps. We cover the complete Swift 4 language and go from beginner to advanced,This is the perfect course if your coming from another language like Objective C or any other language, and you'll see how easy it is to transition to swift 4.

Homepage
https://www.udemy.com/course/watchos3/





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